Carrara 8 Training Bundle Training Video

Courses For Success
Online

AU$ 219 - (152 )
+IVA

Informazione importanti

  • Corso
  • Online
  • Quando:
    Da definire
Descrizione

Carrara 8 Training Bundle Training Video A Practical Carrara Training Course That Teaches Real World Skills In this project-based Carrara 8 Training Bundle video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this Carrara 8 Training Bundle Training Video to get: Concise, informative and broadcast-quality Carrara 8 Training Bundle training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Carrara 8 Training Bundle subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Carrara 8 Training Bundle tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 19.75 hours to complete this course 223 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this video training bundle, you will receive:
- Learning Carrara 8 - Beginners Course  - Advanced Carrara Techniques - Advanced Course In the beginners training course for Carrara 8, expert author Phil Wilkes introduces you to Carrara 8 - a powerful 3D modelling software from Daz3D.  Starting with the absolute basics, you will first be introduced to the interface, and how you interact with Carrara.  You will then learn how to create lighting effects, about primitives, creating hair and shaders, puppeteering, bullet physics and so much more.  Extensive working files are included to allow you to work with the same media you are being taught with. In...

Informazione importanti

Requisiti: System Requirements - DVD and Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do...

Sedi

Dove e quando

Inizio Luogo
Da definire
Online

Cosa impari in questo corso?

Windows
Animation
Lighting
Rendering
3d training
Painting
3D
Image
GCSE Physics
Skills and Training

Programma

01. Learning Carrara 8 - Basics And Getting Around
  • 0101 Introduction
  • 0102 Loading A Preset Scene
  • 0103 The Carrara Rooms
  • 0104 The Screen Layout
  • 0105 Moving Around In 3D Space
  • 0106 Window Views And Layouts
  • 0107 2D Vs. 3D Views
  • 02. Learning Carrara 8 - Working With Objects
    • 0201 Loading An Object
    • 0202 Loading A Primitive
    • 0203 Moving, Scaling And Rotating
    • 0204 Collision Detection
    • 0205 Parenting And Grouping
    • 0206 Duplicating
    • 0207 Moving The Hot Point
    • 0208 Adding A Shader
    • 0209 Saving An Object
    • 0210 Modifiers
    • 0211 Numerics And Constraints
  • 03. Learning Carrara 8 - Working With Poser/Daz Content
    • 0301 Adding A Runtime
    • 0302 Loading A Figure
    • 0303 Adding Clothes And Poses
    • 0304 Posing The Figure
    • 0305 Using Point At
  • 04. Learning Carrara 8 - Cameras, Lighting And Scene Effects
    • 0401 Adding A Camera
    • 0402 Pointing Cameras
    • 0403 Saving A Camera Position
    • 0404 Types Of Lighting Part 1
    • 0405 Types Of Lighting Part 2
    • 0406 Types Of Lights
    • 0407 Anything Glows
    • 0408 Light Effects
    • 0409 Global Illumination
    • 0410 God Rays and Sun Beams
    • 0411 Skies And Atmospheres
    • 0412 Backgrounds
    • 0413 Black Eyes Syndrome
    • 0414 Backdrops
    • 0415 Indoor Indirect Lighting
    • 0416 New Lighting Option
  • 05. Learning Carrara 8 - Rendering
    • 0501 Types Of Rendering
    • 0502 Render Options Part 1
    • 0503 Render Options Part 2
    • 0504 Render Size
    • 0505 Multipass Rendering
    • 0506 Batch Rendering
    • 0507 Depth of Field
  • 06. Learning Carrara 8 - Primitives
    • 0601 Basic Primitives
    • 0602 Terrains
    • 0603 Plants
    • 0604 Multi-leaf Objects
    • 0605 Edit Tree Shape
    • 0606 Clouds
    • 0607 Fire, Fountains And Fog
    • 0608 Ocean
    • 0609 Text
  • 07. Learning Carrara 8 - Shaders
    • 0701 Shader Channels
    • 0702 Shader Texture Types
    • 0703 Shader Layers
    • 0704 Terrain Shaders
    • 0705 Displacement
    • 0706 Shaders For Daz & Poser Figures
    • 0707 Shaders For Indirect Lighting
    • 0708 Shadow Catchers
    • 0709 Using Normal Maps
  • 08. Learning Carrara 8 - Hair
    • 0801 Hair Basics
    • 0802 Hair Tools
    • 0803 Hair Shaders
    • 0804 Human Hair Part 1
    • 0805 Human Hair Part 2
    • 0806 Human Hair Part 3
    • 0807 Strays For Added Realism In Hair
  • 09. Learning Carrara 8 - Replicators
    • 0901 Grid Replicator Part 1
    • 0902 Grid Replicator Part 2
    • 0903 Surface Replicators
    • 0904 Greebles
    • 0905 Cityscape Scene
    • 0906 Using Distribution Maps - Path Through A Forest
  • 10. Learning Carrara 8 - Animating
    • 1001 Types Of Animation
    • 1002 Keyframe Animation
    • 1003 Tweeners
    • 1004 Physics Animation
    • 1005 Figure Animation And Bones
    • 1006 Figure Animation - Extra
    • 1007 Non-Linear Animation
    • 1008 Converting An Existing Animation Into A Clip
    • 1009 Animating Shaders And Other Properties
  • 11. Learning Carrara 8 - Puppeteer
    • 1101 Puppeteer Basics
    • 1102 Using Puppeteer For Character Animation
    • 1103 Optimizing Puppeteer
  • 12. Learning Carrara 8 - Bullet Physics & Soft Body
    • 1201 Bullet Physics Basics
    • 1202 Bullet Physics - Knocking Down Blocks
    • 1203 Physics Motion With Constraints
    • 1204 Soft Body And Cloth Basics
    • 1205 Soft Body Attach - Animating A Flag
  • 13. Learning Carrara 8 - Particles
    • 1301 Creating A Particle System
    • 1302 Editing A Particle System
  • 14. Learning Carrara 8 - 3D Painting
    • 1401 3D Painting Basics
    • 1402 3D Paint Projects
    • 1403 Displacement Painting
  • 15. Learning Carrara 8 - Modeling
    • 1501 Spline Modeler
    • 1502 Vertex Modeler
    • 1503 Extruding
    • 1504 Booleans And Cuts
    • 1505 Surface Tools
    • 1506 Edge Tools
    • 1507 Metaball Modeling
    • 1508 Organic Modeling
    • 1509 Creating Your Own Morphs
    • 1510 Vertex Editing In A Posed Position
  • 16. Learning Carrara 8 - Postworking The Final Image
    • 1601 Levels And Fixing Artifacts
    • 1602 Liquify Filter
    • 1603 Filters
    • 1604 Thumbnails
  • 17. Learning Carrara 8 - Putting It All Together To Create Great Images
    • 1701 Landscape Scene
    • 1702 Fantasy Scene
    • 1703 Modeling Spaceship
    • 1704 Animation Scene
    • 1705 About The Author
  • 01. Advanced Carrara Techniques - Good Housekeeping In Carrara
    • 0101 Introduction
    • 0102 Preferences
    • 0103 Production Frame
    • 0104 Memory Management
    • 0105 Managing A Large Scene
  • 02. Advanced Carrara Techniques - UV Mapping
    • 0201 What Is UV Mapping
    • 0202 Approaches To UV Mapping
    • 0203 UV Mapping Tools
    • 0204 UV Map Unfolding
  • 03. Advanced Carrara Techniques - Modelling Furniture
    • 0301 Modelling A Morphing Cushion
    • 0302 Modelling The Chair Arm
    • 0303 Assembling The Chair
    • 0304 Modelling A Cupboard Unit
    • 0305 Modelling The Drawers And Doors
    • 0306 Assembling The Cupboard Unit
    • 0307 Setting Movement Constraints
    • 0308 UV Mapping And Texturing The Furniture
    • 0309 Complete Scene With The Furniture Set
  • 04. Advanced Carrara Techniques - Modelling A Vehicle - A WW1 Airplane
    • 0401 Preparing Templates
    • 0402 Setting Up Your Workspace With Templates
    • 0403 Accurate Modelling Of The Fuselage
    • 0404 Modelling The Wing
    • 0405 Finishing The Wing
    • 0406 Starting Detailing
    • 0407 Detailing The Cockpit
    • 0408 Fitting The Propeller
    • 0409 Setting Up ERC For Ailerons
    • 0410 Setting Up UV Mapping
    • 0411 Producing A Final Render Of The Bi-Plane
  • 05. Advanced Carrara Techniques - Advanced Shaders And Texturing
    • 0501 Layer Lists
    • 0502 Using Operators For Complex Shaders
    • 0503 Setting Up Glow Channel For Illuminated Windows
    • 0504 Local Vs. Global Shaders
    • 0505 Using Displacement For Rocks
    • 0506 Using Displacement For City Blocks
  • 06. Advanced Carrara Techniques - Model Texturing And Rigging
    • 0601 Preparing A Base Figure For Sculpting
    • 0602 Importing A Sculpted Character Model
    • 0603 Painting Bump And Mask Maps
    • 0604 Painting The Color Map
    • 0605 Creating The Skeleton
    • 0606 Attaching The Skeleton
    • 0607 Fine Tuning The Joints
    • 0608 Constraints And IK
    • 0609 Final Character Scene
  • 07. Advanced Carrara Techniques - Creating - Modelling Your Own Clothes
    • 0701 Painting Second Skin Tight-Fitting Clothes
    • 0702 Adding The Second Skin Clothes To A Figure
    • 0703 Adapting An Existing Item Of Clothing - Part 1
    • 0704 Adapting An Existing Item Of Clothing - Part 2
    • 0705 Adapting An Existing Item Of Clothing - Part 3
    • 0706 Adapting An Existing Item Of Clothing - Part 4
    • 0707 Adapting An Existing Item Of Clothing - Part 5
    • 0708 Adapting An Existing Item Of Clothing - Part 6
    • 0709 Modelling A Jacket For Dynamic Cloth
    • 0710 Carrara Soft Body Cloth - Part 1
    • 0711 Carrara Soft Body Cloth - Part 2
    • 0712 New Settings For Dynamic Cloth - Part 1
    • 0713 New Setting For Dynamic Cloth - Part 2
    • 0714 Using Poser To Drape Clothes
    • 0715 Re-Importing Draped Cloth Back Into Carrara
    • 0716 Modelling For A Conforming Top
    • 0717 Defining Groups Ready For Rigging
    • 0718 Scaling And Exporting The Clothes Model
    • 0719 Applying The Rigging In Daz Studio
    • 0720 Loading And Testing Your Conforming Clothes
    • 0721 A Couple Of Cool Things With Conforming Clothes
  • 08. Advanced Carrara Techniques - General Tips For Environmental Scenes
    • 0801 Cloud Domes
    • 0802 Creating Light Domes
  • 09. Advanced Carrara Techniques - Creating A Complete Rural Setting
    • 0901 Creating The Height Map For The Ground
    • 0902 Creating The Ground In Carrara
    • 0903 Starting To Building The Cottage
    • 0904 Completing The Main Cottage Structure
    • 0905 Adding Details To The Cottage
    • 0906 Modelling Realistic Grass
    • 0907 Creating A Custom Tree
    • 0908 Creating Distribution Maps
    • 0909 Texturing The Ground
    • 0910 Adding The Replicated Objects To Our Scene
    • 0911 Adding Walls And Trees To The Scene
    • 0912 Adding Water For The Stream
    • 0913 A Final Rural Scene Image
  • 10. Advanced Carrara Techniques - Creating An Urban Setting
    • 1001 Creating A Lo-Res City Block
    • 1002 Replicating City Blocks To Layout The City
    • 1003 Texturing And Adding Roads
    • 1004 Adding Street Lights And People
    • 1005 Cars And Other Final Details
  • 11. Advanced Carrara Techniques - Special Effects In Carrara
    • 1101 Creating A Smoke Trail With Particles
    • 1102 Trailing Hearts From A Walking Figure
    • 1103 Creating A Basic Walk Cycle
    • 1104 Refining The Walk Cycle
    • 1105 Turning The Walk Cycle Into A Reusable Clip
    • 1106 Creating Bends In A Mapped Road
    • 1107 Road Through A Landscape
    • 1108 Roads Through Terrains - A Second Example
    • 1109 Exploding A Balloon
    • 1110 Creating A Panorama With A Spherical Image
    • 1111 Making An Animation With A Panoramic Image
    • 1112 A Shaft Of Light
    • 1113 Using Carrara To Make Your Own HDRIs
    • 1114 Modelling Tinsel With Replicators
    • 1115 Using Terrain As An Ocean Surface
    • 1116 Animating Dynamic Hair With A Proxy Figure
    • 1117 Faster Lighting Of Dynamic Hair
  • 12. Advanced Carrara Techniques - Conclusion
    • 1201 Useful Carrara Resources
    • 1202 Tips For Product Distribution
    • 1203 About The Author

Ulteriori informazioni

Digital Download FAQs

Q: What is a digital download?

A digital download is training that you download from the internet using your web browser instead of us shipping you a physical CD.

Q: How instant is the "Instant Purchase"?

If you complete your purchase, you are emailed your access key within minutes of the transaction completing.

Q: How do I access my digital download...