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A Catania

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Informazione importanti

  • Corso
  • Livello base
  • Catania
  • Durata:
    2 Giorni
Descrizione

Obiettivo del corso: Adobe (Macromedia)Flash 8: Rich Content Creation is an introductory course for designers and budding developers new to the Flash environment. In this course, students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. Adobe (Macromedia)Flash 8: Rich Content Creation.
Rivolto a: This course is for beginners: designers and developers new to Flash who want to learn the interface and commonly used features. To gain the most from this class, students should: Be familiar with Windows or Mac OS X. Be familiar with the Web and its terminology.

Informazione importanti
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Dove e quando

Inizio Luogo
Consultare
Catania
Via Messina, 249, 95127, Catania, Italia
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Programma

Adobe (Macromedia)Flash 8: Rich Content Creation

Description:

Adobe (Macromedia)Flash 8: Rich Content Creation is an introductory course for designers and budding developers new to the Flash environment. In this course, students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. Adobe (Macromedia)Flash 8: Rich Content Creation focuses on the essentials, and emphasizes best practices throughout the course.

Course Objectives:

By the time studentsare finished with this course, they will be able to:

Create a Flash Document and set up a Flash 8 document
Import and create graphics
Use Flash 8 drawing tools
Create and use symbols
Produce Motion and Shape animations
Use Script Assist and Behaviors to add simple interactivity
Import Sound and Video
Publish a Flash Document in one of several formats

Course Outline

Unit 1: Introducing the CourseAbout the Course
Course Format
Course Objectives
Course Prerequisites
Course Outline

Unit 2: Working in Flash
Setting Stage Dimensions
Working with Panels and Panel Layouts
Setting Preferences
Identifying the Development cycle
Publishing a file

Unit 2: Working in FlashSetting Stage Dimensions
Working with Panels and Panel Layouts
Setting Preferences
Identifying the Development cycle
Publishing a file
Unit 3: Creating and Importing Graphic Assets Working with different graphic formats
Importing Bitmap Graphics
Importing Vector Graphics
Working with Layers and Layer Folders
Using the drawing tools
Using Object and Merge drawing
Working with the Color panels
Creating and Using Graphic Symbols
Using the Library panel
Unit 4: Using Text EffectivelyUsing the Text Tool
Adding and Formatting Static Text
Changing Font Rendering Methods
Adding Input Text Fields
Embedding Fonts in Input Text Fields
Using Font Best Practices
Unit 5: Creating AnimationWorking with the Timeline
Using Keyframes, Blank Keyframes, and Frames
Creating Motion Tweens
Creating Shape Tweens
Creating Transition Effects
Using Animation Best Practices
Unit 6: ActionScript with Script Assist and BehaviorsUsing Script Assist
Adding Actions to a Frame
Creating and Using Button Symbols
Adding Behaviors to a Button
Loading External SWF’s
Unit 7: Using MovieClipsCreating and Using Movie Clip symbols
Organizing a Movie Clip Timeline
Using Actions to Control a Timeline
Using Frame Labels
Responding to User Interactions
Unit 8: Adding Sound and VideoImporting Sound
Changing Sound Properties
Adding Sound to a Timeline
Embedding Video in a Timeline
Using the FLVPlayback Component
Unit 9: Publishing Flash DocumentsUsing Different Publishing Formats
Using Publishing Profiles
Adding Flash Player Detection
Publishing for Deployment


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