Microsoft Business Solutions Axapta 3.0 Development II: Introduction to X++
Prerequisiti
It is required that students have completed:
• Development I: MorphX
Durata
2 days
Contenuti
Chapter 1: Introduction to X++ This chapter gives a foundation for understanding development using X++. The student will also be able to use the main development tools in Microsoft Axapta.
Sections
• What is X++?
• Object-Oriented Programming
• Development Tools
• Jobs
• Best Practices Exercises
• Test Your Knowledge
• Test Your Skills After completing this chapter, students will be able to:
• Identify key features of developing with X++
• Describe the basic foundation of Object-Oriented Programming
• Understand the basics of development tools within Microsoft Axapta
• Know the foundations of Microsoft Axapta’s Development Best Practices
Chapter 2: Objects and Classes This chapter discusses the concept of object-oriented programming and its relation to X++. By the end of this chapter, the student will have a solid foundation to develop in Microsoft Axapta using object-oriented concepts.
Sections
• Introduction to Objects, Methods, and Classes
• Classes
• Objects
• Methods and Variables Exercises
• Create a new class
• Instantiating objects of classes
• Opening\Executing classes
• Calling methods from class objects
• Using variables
• Test Your Knowledge
• Test Your Skills After completing this chapter, students will be able to:
• Appreciate the objects and classes within X++ development
• Create a new class
• Know how to instantiate objects
• Understand the use of object and class methods
• Use variables and understand scope within X++
Chapter 3: X++ Control Statements This chapter focuses on teaching the student about programming constructs in X++, such as loops, conditional statements, and functions within X++. In addition, the student will be able to effectively communicate with the end user using X++ output commands.
Sections
• X++ Constructs
• Communication Tools
Exercises
• Using Loops
• Printing to the screen
• Working with Boxes
• Creating Infologs
• Running a Dialog Box
• Test Your Knowledge
• Test Your Skills After completing this chapter, students will be able to:
• Understand Conditional Statements in X++
• Create Loops in X++
• Use built-in Functions in Axapta
• Use the most basic X++ output commands
• Aid in development using output commands
• Communicate effectively with the end-user
Chapter 4: Accessing the Database This chapter teaches the student how to develop modifications that interact with the Microsoft Axapta database. This functionality is often needed, making this an important topic in learning development with X++.
Sections
• Searching for Records
• Data Manipulation
• Queries Exercises
• Test Your Knowledge
• Test Your Skills After completing this chapter, students will be able to:
• Search for records using Select and While Select commands
• Modify search criteria using sorting and ranging
• Manipulate data using insert, update, and delete functions
• Understand how to use and build queries using kernel classes
Chapter 5: Exception Handling This chapter instructs the student how to have programs handle exceptions that occur when code is executed. This is an essential skill in all programming to make the application execute more efficiently.
Sections
• What is Exception Handling?
• Using the Try and Catch Commands
• Throwing Exceptions
• Infolog and Error Catching Exercises
• Execute error catching code to understand exception handling
• Test Your Knowledge
• Test Your Skills After completing this chapter, students will be able to:
• Understand the exception handling mechanism in Microsoft Axapta
• Use the Try, Catch, and Retry commands
• Throw Exceptions
• Know best practices with Infologs and exception handling Appendix A: Solutions This Appendix contains all the answers to the chapter exercises, Test Your Knowledge, and Test Your Skills sections.