Educational Technology - Georgia Tech

Udacity
Online

Gratis

Informazione importanti

  • Corso
  • Online
  • Quando:
    Da definire
Descrizione

This class is an an introductory course about educational technology offered as CS6460 at Georgia Tech where it is a part of the Online Masters Degree (OMS).

Informazione importanti
Sedi

Dove e quando

Inizio Luogo
Da definire
Online

Cosa impari in questo corso?

Art
Project
Technology
Research
Educational technology

Programma

Beginner

Approx. 16 weeks

Assumes 6hrs/wk (work at your own pace)

Built by Join thousands of students Course Summary

This class is offered as CS6460 at Georgia Tech where it is a part of the Online Masters Degree (OMS). Credit for taking this course is conferred only on those that enroll in the degree. The text in the following sections comes from the syllabus for CS6460, located here.

This class is simultaneously an introductory course about educational technology and an advanced, project-oriented class on designing or researching technology's intersection with education. As such, the course provides information about a large number of topics within educational technology, including pedagogical strategies, research methodologies, current tools, open problems, and broader issues. The scope of the material provided goes beyond what any one person could reasonably learn in a semester. Instead, you will select those areas that appeal to you or that support your ultimate project ideas. For example, if you're interested in research, you may focus on the applicable research methodologies to your chosen area of investigation, relevant pedagogical strategies or theories, and the current state-of-the-art within that community. If you're interested in design, you may focus on the relevant pedagogical strategies or theories for your chosen domain, the current popular tools within that domain, and open problems that need to be addressed.

Why Take This Course?

This class is built on a number of pedagogical strategies, including project-based learning, authenticity, and apprenticeship. The ultimate goal, supported by these strategies, is that through this class you will make an actual contribution to the field of educational research, and start a project that could be continued even after the semester is over through academic publications, ongoing research programmes, start-up businesses, or deployment within the OMSCS program.

Prerequisites and Requirements

In order to succeed in this class, you should be able to answer yes to the following questions:

  • Have you already fulfilled the foundational requirement for the program? Are you comfortable with writing several essays throughout the course of the class, including personal reflections, article responses, project proposals, and project reports?
  • Are you comfortable with a class that requires significant participation via forum interactions and peer-to-peer feedback opportunities?
  • Are you comfortable working in a group; or, alternatively, are you comfortable taking on a significantly-sized project on your own?
  • Are you passionate about education, and ideally, do you already have some preliminary ideas regarding what tools you might like to build or questions you might like to research as part of this class?
  • Are you comfortable with a class built on large, open-ended, student-driven projects rather than smaller, more narrowly-defined assignments and exams?

Note that prior experience with EdTech is not required beyond your prior OMS coursework. Note also that because they project is very open-ended, you'll be able to define a project that is realistic within your technical qualifications. So, no specific programming knowledge is required. If you choose more of a research-oriented track, you may not need to do any programming at all.

See the Technology Requirements for using Udacity.

Syllabus

A learning goal is what you should know by the end of the class. The broad learning goal for this class is that, by the end of the class, you will have the requisite knowledge to make a real contribution to the Educational Technology field.

Even established experts in the field do not know everything, however, and neither will you. Instead, by the end of this class, you will have sufficient knowledge to contribute to the field in some way, though not every way. This means the learning goal of the class is determined in part by your own goals in taking this class:

  • Are you interested in understanding how technology can help education more theoretically? Then your learning goals would include knowledge of research methodologies, promising pedagogical strategies, and current theories in the community.
  • Are you interested in designing technologies that can help learners learn better? Then your learning goals would include knowledge of pedagogical strategies, current state-of-the-art tools, and the open problems in education and technology.
  • Are you interested in evaluating existing technologies? Then your learning goals would include knowledge of research methodologies in user testing, current state-of-the-art tools, and broader issues surrounding the impact of such tools.
  • Are you interested in contributing to the education enterprise more broadly, even if it isn't at the point of learning? Then your learning goals would include knowledge of the current problems in the field, broader issues surrounding the use of tools in supporting education, and the present tools that address those problems.

By achieving these learning goals, you will end the class with the knowledge necessary to contribute to the portion of educational technology in which you are most interested.