Comprehensive Video Tutorials

Flex 2 Advanced Visual Programming Online Training

CareerVision Training
Online

£ 48 - (56 )
+IVA

Informazione importanti

  • Corso
  • Online
  • Durata:
    Flexible
  • Quando:
    Da definire
  • Campus online
Descrizione

The following course, offered by Career vision, will help you improve your skills and achieve your professional goals. During the program you will study different subjects which are deemed to be useful for those who want to enhance their professional career. Sign up for more information!

Informazione importanti
Sedi

Dove e quando

Inizio Luogo
Da definire
Online

Cosa impari in questo corso?

Visual Programming
IT
Programming

Programma

Adobe Flex 2 Advanced Visual Programming Training Course Introduction To gain the most from these tutorials you should have already watched our Adobe Flex 2: Rich Internet Applications or have an equivalent knowledge of the topics covered in that series.

Presenter Leo Schuman is an Adobe Certified Master Instructor for the Flex, Flash, ColdFusion, and Dreamweaver product lines. With Leo paving the way, you will learn how to work with embedded images and fonts, implement transitions and easing effects, apply filters and blends, and programmatically interact with mouse position and actions like dragging and dropping. In addition, you will learn how to extend and skin Flex UI components using both images and shapes drawn with the ActionScript Drawing API.



Course Details
  • Length of Subscription: 12 Months Online On-Demand Access
  • Running Time: 9 Hours
  • Platform: Windows and MAC OS
  • Level: Beginner to Intermediate
  • Project Files: Included

Learn anytime, anywhere, at home or on the go.

Stream your training via the internet, or download to your computer and supported mobile device, including iPad™, iPhone™, iPod™ Touch and most Android devices.


Course Outline

Disc 1
Chapter 1: SETTING UP and OVERVIEW (27 min)


Installing the Poetica Font
Preparing the Workspace
Repair Broken Links and Improve Performance
Looking at the Natural Experiences Application
Reviewing the Drag and Drop Application

Chapter 2: ENHANCEMENTS WITH IMAGERY and LAYERING (57 min)

Reviewing the Main Application File
Reviewing the Gallery Custom Component File
Add Images and Animations to the Background
Reviewing the Processing Effect of Animations
Embedding an Image into the Project
Placing Content in Correct Order
Creating a Reusable Embedded Image
Randomizing the Displayed Background Image
Declaring Variables
Calculating the Variable
Creating Simple Pop Up Functionality
Closing and Opening the Pop Up

Chapter 3: WORKING WITH FONTS, FILTERS, and BLENDS (60 min)

Learning the Limitations of Device Fonts
Adding an Embedded Font
Using the Embedded Font in a Class Selector
Embedding Fonts Using FlashType
Exploring FlashType Advance Anti-Aliasing Setting
Exploring Filters
Creating a Drop Shadow and Applying Glow Filters
Reviewing Available Blends
Applying Blends

Chapter 4: CUSTOMIZING FLEX COMPONENTS (31 min)

Exploring 9-Slice Scaling
Adding 9-Slice Scaling to PNG Images
Modify the Natural Experiences Welcome Panel
Modify Graphical Skins Using Adobe Flash® Templates
Modify the Natural Experiences ComboBox Skin

Chapter 5: EXTENDING FLEX COMPONENTS USING ACTIONSCRIPT 3 (60 min)

Creating an Extended Component
Extend and Customize Pre-existing Flex Components
Add Custom Buttons to Scroll Window Extended Panel
Applying Images to Button States
Assign Event Handlers in an ActionScript Component
Adding Button Children to the Panel
Positioning the Custom Buttons in the Scroll Window
Create Variables, Change Button Size, and Calculate X and Y Positions
Optimizing the Application with Style Sheets
Final Comments and Credits

Disc 2
Chapter 1: DRAWING SHAPES and MODIFYING FLEX COMPONENTS (50 min)


Using the Display List Objects and Graphics Class
Calling the clear() Method
Using lineStyle() to Style Star Points
Drawing a Shape in an ActionScript Class
Creating the ExpandButton
Drawing a Round Cornered Rectangle
Drawing a Line and Arrow
Applying Drawn Buttons to an Application
Reskinning Panels with a Programmatic Skin
Setting Variables for Drawing the Skin
Creating a Drawing Using the Graphics Class Method
Applying the Panel Skin

Chapter 2: ANIMATING COMPONENTS and STATE CHANGES (58 min)

Creating Fly-In Pop Up Components
Creating Parallel Effects Using MXML
Creating Parallel Effects Using ActionScript
Comparing MXML and ActionScript
Expanding and Restoring the Scroll Window Panel
Triggering the State Change
Smoothing Transitions
Detecting the Scroll Window’s Panel Width
Creating Bindable Variables
Using a Rollover Effect with a Thumbnail

Chapter 3: LOOSE DATA COUPLING WITH BINDING and EVENTS (102 min)

Displaying XML Data in an Array Collection
Passing Data between Components
Passing Thumbnail Sizes between Components
Using a Repeater to Generate Thumbnails
Displaying Data with the Thumbnails
Creating a Pop Up Event Class
Displaying the Correct Data in the Pop Up
Reviewing Code in the Main Application
Looking at the Filter Function
Exploring the Thumbnail Gallery Properties
Configuring the Thumbnail Gallery Layout
Calculating the Thumbnail Width and Height
Explaining Thumbnail Positioning
Exploring the Code that Defines Thumbnail Position
Positioning the Thumbnails in the Gallery
Repairing the Scroll Window Display
Refreshing the Gallery Based on Category

Chapter 4: CREATING MOUSE-AWARE APPLICATION FEATURES (58 min)

Moving the Pop Up to the Mouse Position
Constraining the Pop Up within the Content Area
Modifying Pop Up Locations
Continuing Modification of the Pop Up Location
Creating the Timer Object
Creating Auto-Scroll Functionality
Timer Instance and ReducingValue Variable
Timer Instance Basic Functionality
Calculating Scrolling Functionality
Controlling Animation Functionality
Activate and Deactivate Scrolling Functionality

Chapter 5: DATA-BOUND DRAG and DROP FOR ANY FLEX CONTROL (61 min)

Enabling the Drag Function on the Drag Source
Enabling the Drop Function on the Drop Target
Enabling the Drag Move Function on the Source
Enable Drag and Drop Functionality on Components
Limiting Data Display in the List Control
Drag Enabling the Source Image
Adding a Format to the DataSource Objects
Accepting the Data in the Drop Target
Creating a Proxy Image
Drop Enabling the Target List Control
Final Comments and Credits