Game Development Using Unity 3D: An Introduction to Unity 3D

City University London
A Islington (Inghilterra)

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Informazioni importanti

  • Short course
  • Islington (Inghilterra)
  • Quando:
    Settembre 2017

This is a short practical course to teach the fundamentals of the Unity3D tool using C# scripting for games applications that will allow you to design and implement interactive applications for Standalone and Web platforms. By the end of course, learners will know how to create a prototype playable game in Unity using C#. Course Information Start DateStart TimeDurationCostCourse CodeApply Friday 29 April 2016 18:30 - 20:30 10 weekly classes £415.00 CS2605 Course Cancelled Eligibility Some knowledge of object-oriented programming in C# is required. The students should first have attended the course.NET Object-Oriented Programming using C# or know the subjects therein. English Requirements Applicants must be proficient in written and spoken English.

Informazioni importanti

Dove e quando

Inizio Luogo
Northampton Square, EC1V 0HB , London, Inghilterra
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Cosa impari in questo corso?

Object oriented training
Object-oriented training
3d training
Object oriented Programming
Oriented Programming
IT Development


What will I learn? Introduction to Unity3D
  • The Interface
    • Toolbar
    • Project panel
    • Inspector panel
    • Layers panel
    • Scene hierarchy
    • Navigation
  • Creating a 3D environment
    • Modelling a terrain
    • Texturing the terrain
    • Adding Trees
    • Basic Light and render settings
    • Adding Basic primitives
    • Importing Geometries
    • Importing Textures
  • 3D Objects
    • Meshes
    • Materials
    • Textures
    • Lights and Shaders
  • Lighting
    • Creating Lights
      • Sunlight
      • Projectors
    • Adjusting Lights
  • Sound Effects
    • Adding Sound Clips
      • Audio Listener
      • Audio Player
  • Animation
    • Animation View
      • Component animation
    • Import pre-existing clips
    • Colliders
  • Rigid Bodies
  • Particle Effects
Scripting scenes with Unity
  • Introduction
    • Intro to C# and Javascript
    • The class Monobehavior
  • Techniques for interaction
    • Handling User Input
    • First-Person Controller
    • Third-Person Controller
    • Event-handling
    • Collision Detection
    • Raycasting
  • GUI Scripting
    • The class GUI
    • Styling GUI components
  • Modifying objects
    • Moving scaling and rotating objects
    • Changing material properties
    • Applying physic forces
  • Dynamic content
    • Object handling at runtime
      • Accessing pre-loaded assets
      • Instantiating objects
      • Destroying objects
    • Loading content from the web
    • Dynamic textures
    • Communicating with server side-scripts
  • Unity Deployment Options
    • Game authoring settings
    • Publishing for Windows (Web, Standard)

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Teaching and Assessment

Informal assessment will take place through game development, group discussion, classroom activities, and questions and answers sessions as guided by your tutor.