Hands-on Game Development with Unity V5 Training Video

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Descrizione

A Practical Training Course That Teaches Real World Skills In this project-based Hands-on Game Development with Unity V5 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Hands-on Game Development with Unity V5 training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Hands-on Game Development with Unity V5 subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Hands-on Game Development with Unity V5 tutorial, online or offline...so you'll know the exact steps for your own projects. Course Fast Facts: Only 12 hours to complete this course 100 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required.

You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as...

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Requisiti: System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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3d training
3D
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IT Development
Skills and Training

Programma

  • 01. Introduction
    • Course Overview And About The Author
    • What Is Unity 5 And Who Uses It?
    • Other Tools You'll Need To Work With Unity
    • 0104 How To Use The Working Files
  • 02. Interface
    • Panes And Layouts
    • Scene
    • Hierarchy
    • Project
    • Inspector
    • Game
    • Console
    • Other Views
  • 03. Manipulating Objects
    • Selecting
    • Moving
    • Rotating
    • Scaling
    • Snapping
    • Parenting
  • 04. Introduction To Behavior Scripting
    • 0401 C#
    • 0402 GameObject
    • 0403 Components
    • 0404 Procedural Object Creation
  • 05. Game Scene Organization
    • 0501 Initialization
    • 0502 Splash Screen - Part 1
    • 0503 Splash Screen - Part 2
    • 0504 Main Menu
    • 0505 Main Game Scene
  • 06. Combining Assets
    • 0601 Primitives And 3D Models
    • 0602 Shared Materials For Primitive Models
    • 0603 Prefabs
  • 07. Creating Project Prototype Objects Using 3D Models
    • 0701 Main Character
    • 0702 Pickups
    • 0703 Enemies
  • 08. Importing And Exporting Assets
    • 0801 Types Of Assets
    • 0802 Importing 3D Models
    • 0803 Importing Audio
    • 0804 Importing Textures
    • 0805 Importing Scripts
    • 0806 Asset Packages
  • 09. Setting The Scene
    • 0901 Adding The Skybox
    • 0902 Adding The Main Camera
    • 0903 Adding The Nebula
    • 0904 Adding The Boundary
    • 0905 Adding The Stars
  • 10. Light It Up
    • 1001 Lighting Window Settings Ambient Light And Skybox
    • 1002 Three Point Lighting
  • 11. Audio
    • 1101 Adding A Jukebox
    • 1102 Adding Sound Effects
  • 12. Introduction To Physics Components
    • 1201 Colliders
    • 1202 Rigid Body
    • 1203 Physics Material
    • 1204 Types Of Colliders - 2D And 3D
    • 1205 Layers
  • 13. Add Character And Enemies To The Project
    • 1301 Add The Main Character Model
    • 1302 Add The Enemy Models
    • 1303 Add The Pickup Models
    • 1304 Add Weapon Models
    • 1305 Create Prefabs For Character, Enemies, Pickups - Part 1
    • 1306 Create Prefabs For Character, Enemies, Pickups - Part 2
    • 1307 Adding The Enemy Spawner
    • 1308 Explosions - Effects
    • 1309 Explosions - Camera Shake - Part 1
    • 1310 Explosions - Camera Shake - Part 2
    • 1311 Pickup Effects
    • 1312 Character Controls Using The Keyboard
    • 1313 Character Shield - Part 1
    • 1314 Character Shield - Part 2
    • 1315 Collect, Shoot And Score - Part 1
    • 1316 Collect, Shoot And Score - Part 2
    • 1317 Collect, Shoot And Score - Part 3
  • 14. 2D To 3D
    • 1401 Everything Is 3D
    • 1402 Transitioning Between 2D And 3D - Part 1
    • 1403 Transitioning Between 2D And 3D - Part 2
    • 1404 Transitioning Between 2D And 3D - Part 3
    • 1405 Transitioning Between 2D And 3D - Part 4
    • 1406 Using A Laser Sight To Make 3D Aiming Easier
  • 15. Game UI
    • 1501 Unity UI - Part 1
    • 1502 Unity UI - Part 2
  • 16. Making Waves
    • 1601 Adding Waves
    • 1602 Using Settings - Part 1
    • 1603 Using Settings - Part 2
    • 1604 Bosses - Part 1
    • 1605 Bosses - Part 2
    • 1606 Boss Weapons - Part 1
    • 1607 Boss Weapons - Part 2
    • 1608 Boss Weapons - Part 3
    • 1609 Boss Weapons - Part 4
    • 1610 Boss Winning And Losing
    • 1611 Ending Waves And The Game And Credits
  • 17. Menu Scene
    • 1701 Choosing Menu Items
    • 1702 Displaying High Scores
  • 18. Crossplatform Input
    • 1801 Mobile Touch Part 1 - Touchpad
    • 1802 Mobile Touch Part 2 - Buttons
  • 19. Crossplatform Settings
    • 1901 Android
    • 1902 iOS
  • 20. Final Touches
    • 2001 Resolution And Presentation
    • 2002 Other Settings
    • 2003 Building Standalone Apps
  • 21. Conclusion
    • 2101 Resources And Where To Go From Here
    • 2102 Wrap Up

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