How to Code: Systematic Program Design - Part 3 - University of British Columbia

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Gratis

Informazione importanti

  • Corso
  • Online
  • Durata:
    5 Weeks
  • Quando:
    Da definire
Descrizione

Adding abstraction and generative recursion to the design tools makes complex problems like puzzle solvers and graph search straightforward.With this course you earn while you learn, you gain recognized qualifications, job specific skills and knowledge and this helps you stand out in the job market.

Informazione importanti

Requisiti: How to Code: Systematic Program Design - Part 1 - Enorll Now How to Code: Systematic Program Design - Part 2 - Enroll Now

Sedi

Dove e quando

Inizio Luogo
Da definire
Online

Cosa impari in questo corso?

Design
Computer Science
Code
Systematic Program Design
Code Design

Programma

In part 3 of the How to Code – Systematic Program Design series, you will design programs that even experienced developers would find challenging. The design method you have been learning since How To Code - Systematic Program Design Part 1 will really deliver here, because you will be able to crank out these programs with relative ease. By learning how to capture common data and control structures using abstraction, your programs will get shorter and better tested. In this part of the course we will learn how to design search programs. You will design a program to solve Sudoku puzzles, and will be able to design many other puzzle solvers as well. This course is part of the How to Code - Systematic Program Design XSeries Program:  How to Code: Systematic Program Design - Part 1 How to Code: Systematic Program Design - Part 2

Ulteriori informazioni

Teacher:Gregor Kiczales Gregor is Professor of Computer Science at the University of British Columbia and a Fellow of the Association of Computing Machinery. His career long research goal, continued in this course, is to enable programmers to write programs that, as much as possible, look like their design.