How to Code: Systematic Program Design - Part 3 - University of British ColumbiaedX
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Systematic Program Design
In part 3 of the How to Code – Systematic Program Design series, you will design programs that even experienced developers would find challenging. The design method you have been learning since How To Code - Systematic Program Design Part 1 will really deliver here, because you will be able to crank out these programs with relative ease. By learning how to capture common data and control structures using abstraction, your programs will get shorter and better tested. In this part of the course we will learn how to design search programs. You will design a program to solve Sudoku puzzles, and will be able to design many other puzzle solvers as well. This course is part of the How to Code - Systematic Program Design XSeries Program: How to Code: Systematic Program Design - Part 1 How to Code: Systematic Program Design - Part 2
Teacher:Gregor Kiczales Gregor is Professor of Computer Science at the University of British Columbia and a Fellow of the Association of Computing Machinery. His career long research goal, continued in this course, is to enable programmers to write programs that, as much as possible, look like their design.