Learning 3D Modeling in Photoshop Training Video

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Learning 3D Modeling in Photoshop Training Video A Practical Photoshop Training Course That Teaches Real World Skills In this project-based Learning 3D Modeling in Photoshop video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this Learning 3D Modeling in Photoshop Training Video course to get: Concise, informative and broadcast-quality 3D Modeling in Photoshop training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex 3D Modeling in Photoshop subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of 3D Modeling in Photoshop tutorial, online or offline...so you'll know the exact steps for your own projects. Course Fast Facts: Only 8 hours to complete this course 68 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Learning 3D Modeling in Photoshop Training Video course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Learning 3D Modeling in Photoshop Training Video by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models. In this computer based training...

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Quality
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3d training
Photoshop
Adobe
Materials
3D
Image
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01. Introducing 3D In Photoshop
  • 0101 What You Will Learn In This Course
  • 0102 Setting Up The Workspace And Preferences
  • 0103 Organizing The Working Files
  • 0104 Walking Through A Basic 3D Project
  • 02. Working With The Camera And Move Tools
    • 0201 Using The 3D Camera To Move The Ground Plane
    • 0202 Using The Cage To Move A 3D Object
    • 0203 Using The Widget To Move A 3D Object
    • 0204 Using Numeric Values To Move A 3D Object
    • 0205 Examining 3D Depth Of Field And Field Of View
    • 0206 Using The Secondary View
  • 03. Using The Create New 3D Object Panel
    • 0301 Making 2D Layers In 3D Space
    • 0302 Using Presets To Create 3D Meshes
    • 0303 Using A Depth Map To Build A Mesh
    • 0304 Extruding Text, Brush Strokes, And Shapes
    • 0305 Adding Internal Constraints On Extruded Objects
    • 0306 Using Deform To Twist, Taper, Bend, And Shear Extruded Objects
    • 0307 Using Cap To Bevel, Inflate, Or Deflate Extruded Objects
    • 0308 Making 3D Objects From Everyday Items
  • 04. Working With 3D Text
    • 0401 Extruding And Editing 3D Text
    • 0402 Warping 3D Text
    • 0403 Deforming 3D Text: Twist, Taper, Bend And Shear
    • 0404 Using Cap Properties On 3D Text And Internal Constraints
    • 0405 Splitting Text Into Individual Objects
    • 0406 Distorting And Extruding Text
  • 05. Adding And Editing Materials: Textures And Maps
    • 0501 Reviewing Materials And Downloading Extra Sets
    • 0502 Using Materials Presets
    • 0503 Rendering Changes To Check Your Work
    • 0504 Applying Diffuse Material Textures To 3D Objects
    • 0505 Positioning Materials Using Overlays Or A Checkerboard
    • 0506 Fixing Seams In Textures
    • 0507 Adjusting Colors For Specular, Illumination, And Ambient Materials
    • 0508 Adjusting Shine, Reflection, And Roughness
    • 0509 Using A Bump Map To Give An Object Texture
    • 0510 Adjusting Opacity And Refraction
    • 0511 Giving A 3D Object An Environment Texture File
  • 06. Setting And Changing Environment And Scene Properties
    • 0601 Changing 3D Layer And 3D Object Ambient Colors
    • 0602 Adjusting Image-Based Light Color Settings
    • 0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
    • 0604 Working With Standard And Custom Ground Planes
    • 0605 Working With The Scene Cross Section Property
  • 07. Using Lights
    • 0701 Overview Of The Three Standard 3D Lights
    • 0702 Using The Infinite Light
    • 0703 Using The Point Light
    • 0704 Using The Spot Light
    • 0705 Using Multiple Lights And Lighting Presets
  • 08. Merging Multiple 3D Layers
    • 0801 Placing Objects In Stages/Sets
    • 0802 Giving A Photo A Frame
    • 0803 Creating A Glass
    • 0804 Creating A Window Frame With Tinted Glass
    • 0805 Merging Spheres For A Cross Section
    • 0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
    • 0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object
    • 0808 Creating Shadow Catchers To Match Background Perspective
  • 09. Using Third-Party 3D Models
    • 0901 Checking Out Resources And Compatible File Types
    • 0902 Opening Existing 3D Models In Photoshop
    • 0903 Using The Vanishing Point Filter To Place Objects In A Scene
    • 0904 Making Changes To Third Party 3D Models
    • 0905 Dealing With Common Third Party 3D Model Issues
  • 10. Animating 3D Objects Using Photoshop Video Features
    • 1001 Introducing Keyframe Animations
    • 1002 Working With Some Motion Animation Projects
    • 1003 Moving The Camera And Lights
    • 1004 Altering Material And Cross Section Properties Over Time
  • 11. Rendering And Exporting Layers And Projects
    • 1101 Performing A Final Still Image Render
    • 1102 Exporting 3D Layers As Standard 3D File Types
    • 1103 Exporting Animations As Video Files
    • 1104 Exporting Animations As DPX And Photoshop Image Sequences
  • 12. Acknowledgements, Bio, Resources, And Goodbye
    • 1201 Acknowledgements
    • 1202 Author Bio, Resources, And Goodbye

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