Learning Maya 2014 Training Video

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A Practical Maya Training Course That Teaches Real World Skills In this project-based Learning Autodesk Maya 2014 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Learning Maya 2014 training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Learning Maya 2014 subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Maya 2014 tutorial, online or offline...so you'll know the exact steps for your own projects. Course Fast Facts: Only 10.75 hours to complete this course 82 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Autodesk Maya 2014 training course, expert trainer Todd Palamar introduces you to the core features of Maya. This course is designed for the absolute beginner, and even if you have never worked in Maya before you will quickly understand and become familiar with the basics of creating 3D models in Maya.

In this video tutorial, you will learn the basic concepts of modeling, animation and rendering in Maya 2014. Todd not only shows you how to access the tools in the Maya interface, but also how to apply them. You will create projects throughout this Maya 2014 tutorial that will reinforce how to apply the modeling tools. You will learn how to create models using different tools and techniques, how to texture or shade your models, how to rig them and how to animate...

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Requisiti: System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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Dove e quando

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Online

Cosa impari in questo corso?

Basic
Basic IT training
Animation
Basic IT
Quality
Rendering
Geometry
Maya training
Autodesk
Project
Quality Training
Skills and Training

Programma

  • 01. Introduction
    • 0101 Introduction To Maya
    • 0102 What To Expect
    • 0103 What Is New In Maya 2014
    • 0104 Maya Help
  • 02. The Maya Interface
    • 0201 Interface Overview
    • 0202 Camera Controls
    • 0203 Viewport Display
    • 0204 Hotbox And Marking Menus
    • 0205 Customizing
    • 0206 Projects
    • 0207 File Path Editor
  • 03. Nodes And Transformations
    • 0301 Primitive Objects
    • 0302 Transforming Objects
    • 0303 Parenting And Grouping
    • 0304 Freeze And Reset Transformations
    • 0305 Hypergraph
    • 0306 Outliner
    • 0307 Image Planes
  • 04. Curves
    • 0401 Introduction To Curves
    • 0402 Modifying Curve Components
    • 0403 Building Curves
  • 05. Polygon Modelling
    • 0501 Understanding Polygons
    • 0502 Selecting Polygon Components
    • 0503 Basic Structures
    • 0504 Introduction to The Modelling Toolkit
    • 0505 Extrude Faces
    • 0506 Edge Loops
    • 0507 Mirror Geometry
    • 0508 Normals
    • 0509 Sculpt Geometry
    • 0510 Smooth Mesh Preview
    • 0511 Bridge - Part 1
    • 0512 Bridge - Part 2
    • 0513 Extrude Along A Curve
    • 0514 Mirror Cut
    • 0515 Bevel
    • 0516 Project And Split With Curves
    • 0517 Polygon Reduction
    • 0518 Symmetry Modelling
    • 0519 Quad Draw
  • 06. NURBS Modelling
    • 0601 NURBS Overview
    • 0602 Revolve
    • 0603 Project And Extrude Curves
    • 0604 Trim Surfaces
    • 0605 Bevel Plus
    • 0606 Converting NURBS To Polygons
    • 0607 Loft
  • 07. Texturing
    • 0701 Materials
    • 0702 UV Mapping - Part 1
    • 0703 UV Mapping - Part 2
    • 0704 UV Mapping - Part 3
    • 0705 Mirror And Layout UVs
    • 0706 Applying Custom Textures
    • 0707 Rendering
    • 0708 Hypershade
    • 0709 Substance Textures
    • 0710 Ubershader
  • 08. Rigging And Weighting
    • 0801 Understanding Joints
    • 0802 Creating A Skeleton - Part 1
    • 0803 Creating A Skeleton - Part 2
    • 0804 Creating A Skeleton - Part 3
    • 0805 Binding Geometry
    • 0806 Weight Normalization
    • 0807 Painting Weights
    • 0808 Refining Weights And Joints
    • 0809 Mirrored Weights
    • 0810 Creating IK Handles
    • 0811 Control Handles And Constraints
    • 0812 Basic Rigging
    • 0813 Node Editor
  • 09. Animation
    • 0901 Setting Key Frames
    • 0902 Animating
    • 0903 Dope Sheet
    • 0904 Graph Editor - Part 1
    • 0905 Graph Editor - Part 2
    • 0906 Graph Editor - Part 3
    • 0907 Grease Pencil
  • 10. Rendering With Mental Ray
    • 1001 Batch Rendering
    • 1002 Final Gather
    • 1003 Physical Sun And Sky
    • 1004 Rendering Quality
  • 11. About The Author
    • 1101 About Todd Palamar

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