PhotoShop - 3D Modeling TrainingCareerVision Training
£ 72 - (85 €)
- Campus online
Cosa impari in questo corso?
• Format: DVD or Download
• Duration: 8 Hours (68 lessons)
• Instructor: Jeff Sengstack
• Platform: Windows PC or Mac
• Date Released 17-02-2013
In this 3D Modeling in Photoshop training course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how!
Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models. In this computer based training course, Jeff covers almost all of the 3D tools that are available to you in Photoshop, such as; creating 3D meshes using presets, using tools suck as deform, taper, inflate and shear to extrude objects. He also explains how to work with 3D text and setting and changing environments and scenes. You will learn how to add textures, adjust colours and shine, and how use lighting with your models. You will combine Photoshop Video functions with 3D functions to create animation, learn where to get third party models, and how to use them, and finally, you will learn how to render and export your projects.
By the completion of this video training course for 3D modeling in Adobe Photoshop, you will be fully capable of creating amazing models using the tools that Adobe provides to you in Photoshop. You can create, animate, render and share your models with friends, family and the world! Working files are included, allowing you to follow along with the author throughout the lessons.
Benefits of this Software Training:
• Tuition by expert tutors.
• Narrated training videos demonstrate the key tools and professional techniques
helping you to work faster and smarter.
• Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
• Personal Tutoring - Step-by-step video training from your own desktop.
Delivered via DVD/CD training or online tuition.
• The tutor transfers knowledge to you quickly and effectively.
• All the concepts of each application are explained clearly and precisely.
• Course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses,
seminars and amp; classes.
• Jump to and from lessons - learn at your own pace.
• The visual and practical nature shortens the learning curve compared to standard
The first 3 chapters are available for free viewing. Click on the links below to get started.00. Free Videos From This Course What You Will Learn In This Course Walking Through A Basic 3D Project Adding Internal Constraints On Extruded Objects Making 3D Objects From Everyday Items Distorting And Extruding Text Adjusting Colors For Specular, Illumination, And Ambient Materials Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds Using Multiple Lights And Lighting Presets Using The Vanishing Point Filter To Place Objects In A Scene Working With Some Motion Animation Projects Author Bio, Resources, And Goodbye 01. Introducing 3D In Photoshop 0101 What You Will Learn In This Course 0102 Setting Up The Workspace And Preferences 0103 Organizing The Working Files 0104 Walking Through A Basic 3D Project 02. Working With The Camera And Move Tools 0201 Using The 3D Camera To Move The Ground Plane 0202 Using The Cage To Move A 3D Object 0203 Using The Widget To Move A 3D Object 0204 Using Numeric Values To Move A 3D Object 0205 Examining 3D Depth Of Field And Field Of View 0206 Using The Secondary View 03. Using The Create New 3D Object Panel 0301 Making 2D Layers In 3D Space 0302 Using Presets To Create 3D Meshes 0303 Using A Depth Map To Build A Mesh 0304 Extruding Text, Brush Strokes, And Shapes 0305 Adding Internal Constraints On Extruded Objects 0306 Using Deform To Twist, Taper, Bend, And Shear Extruded Objects 0307 Using Cap To Bevel, Inflate, Or Deflate Extruded Objects 0308 Making 3D Objects From Everyday Items 04. Working With 3D Text 0401 Extruding And Editing 3D Text 0402 Warping 3D Text 0403 Deforming 3D Text: Twist, Taper, Bend And Shear 0404 Using Cap Properties On 3D Text And Internal Constraints 0405 Splitting Text Into Individual Objects 0406 Distorting And Extruding Text 05. Adding And Editing Materials: Textures And Maps 0501 Reviewing Materials And Downloading Extra Sets 0502 Using Materials Presets 0503 Rendering Changes To Check Your Work 0504 Applying Diffuse Material Textures To 3D Objects 0505 Positioning Materials Using Overlays Or A Checkerboard 0506 Fixing Seams In Textures 0507 Adjusting Colors For Specular, Illumination, And Ambient Materials 0508 Adjusting Shine, Reflection, And Roughness 0509 Using A Bump Map To Give An Object Texture 0510 Adjusting Opacity And Refraction 0511 Giving A 3D Object An Environment Texture File 06. Setting And Changing Environment And Scene Properties 0601 Changing 3D Layer And 3D Object Ambient Colors 0602 Adjusting Image-Based Light Color Settings 0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds 0604 Working With Standard And Custom Ground Planes 0605 Working With The Scene Cross Section Property 07. Using Lights 0701 Overview Of The Three Standard 3D Lights 0702 Using The Infinite Light 0703 Using The Point Light 0704 Using The Spot Light 0705 Using Multiple Lights And Lighting Presets 08. Merging Multiple 3D Layers 0801 Placing Objects In Stages/Sets 0802 Giving A Photo A Frame 0803 Creating A Glass 0804 Creating A Window Frame With Tinted Glass 0805 Merging Spheres For A Cross Section 0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object 0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object 0808 Creating Shadow Catchers To Match Background Perspective 09. Using Third-Party 3D Models 0901 Checking Out Resources And Compatible File Types 0902 Opening Existing 3D Models In Photoshop 0903 Using The Vanishing Point Filter To Place Objects In A Scene 0904 Making Changes To Third Party 3D Models 0905 Dealing With Common Third Party 3D Model Issues 10. Animating 3D Objects Using Photoshop Video Features 1001 Introducing Keyframe Animations 1002 Working With Some Motion Animation Projects 1003 Moving The Camera And Lights 1004 Altering Material And Cross Section Properties Over Time 11. Rendering And Exporting Layers And Projects 1101 Performing A Final Still Image Render 1102 Exporting 3D Layers As Standard 3D File Types 1103 Exporting Animations As Video Files 1104 Exporting Animations As DPX And Photoshop Image Sequences 12. Acknowledgements, Bio, Resources, And Goodbye 1201 Acknowledgements 1202 Author Bio, Resources, And Goodbye