Physics-Based Sound Synthesis for Games and Interactive Systems - Stanford University

Kadanze
Online

Gratis

Informazione importanti

  • Corso
  • Online
  • Quando:
    Da definire
Descrizione

This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems.

Informazione importanti
Sedi

Dove e quando

Inizio Luogo
Da definire
Online

Cosa impari in questo corso?

Sound
systems
Music
GCSE Physics
Creative Computing

Programma

 We will build from a simple mass-spring and pendulum to demonstrate oscillation, learn how to simulate those systems in the computer, and also prove that these simple oscillations behave as a sine wave. From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics. We continue to build and simulate more complex systems containing many vibrating objects and resonators (stringed instruments, drum, plate), and also learn how to simulate echos and room reverberation. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided will make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.