Comprehensive Video Tutorials

Poser Pro Game Dev Fundamentals Training Video

CareerVision Training

£ 48 - (54 )

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The following course, offered by Career vision, will help you improve your skills and achieve your professional goals. During the program you will study different subjects which are deemed to be useful for those who want to enhance their professional career. Sign up for more information!

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In this project-based Poser Pro Game Dev Fundamentals video tutorial series, you'll quickly have relevant skills for real-world applications.

Follow along with our expert instructor in this training course to get:

  • Concise, informative and broadcast-quality Poser Pro Game Dev Fundamentals training videos delivered to your desktop
  • The ability to learn at your own pace with our intuitive, easy-to-use interface
  • A quick grasp of even the most complex Poser Pro Game Dev Fundamentals subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Poser Pro Game Dev Fundamentals tutorial, online or offline... so you'll know the exact steps for your own projects.

  • Duration: 3.75 hours - 46 tutorial videos
  • Date Released: 2015-01-19
  • Works on: Windows PC or Mac
  • Format: DVD and Download
  • Instructor: Mark Bremmer

In this Poser Pro Game Dev Fundamentals training course, expert author Mark Bremmer will teach you how to develop and animate characters and scenes, as well as import them into Unity. This course is designed for users that already have experience with PoserPro 2014 and Unity.

You will start by learning about basic character preparation, then jump into learning about advanced character clothing, including morphing clothing types, adjusting clothing with the fitting room, and hair selection and clothing magnets. From there, Mark will teach you about animation sets for motion, such as walking and running cycles, animating morphs, and importing and exporting animation sets. This video tutorial also covers static morphs, adding and working with props, and working with imported FBX content. Finally, you will learn how to rig custom characters.

Once you have completed this computer based training course, you will be fully capable of creating and animating your own characters and scenes. Working files are included, allowing you to follow along with the author throughout the lessons.

Course Outline

01. Introduction Course Overview And About The Author What Is Not Covered 0103 How To Access Your Working Files 02. Before Getting Started Keyboard Shortcuts For MAC And PC 03. Environment Development Using Prebuilt Objects Creating Scene Colliders Exporting Static Objects 04. Basic Character Preparation 0401 Understanding The Poser-Unity Relationship 0402 Exporting Andy 0403 Individual Character Animations 0404 Working With Andy In Unity 05. Advanced Character Clothing 0501 Morphing Clothing Types 0502 Adjusting Clothing With The Fitting Room - Part 1 0503 Adjusting Clothing With The Fitting Room - Part 2 0504 Adjusting Clothing With The Fitting Room - Part 3 0505 Hair Selection And Clothing Magnets 0506 Combining Figures 0507 Deleting Unseen Polygons 0508 Reducing Polygons In Figures 0509 Reducing Polygons In Objects 06. Optional Handling Of Characters In Unity 0601 Converting Animation Types 0602 Retargeting 0603 Muscle Setup 07. Animation Sets For Motion 0701 How Animation Sets Work 0702 Individual Action Animations 0703 Walking And Running Cycles 0704 Animating Morphs - Part 1 0705 Animating Morphs - Part 2 0706 Exporting And Importing Animation Sets - Part 1 0707 Exporting And Importing Animation Sets - Part 2 0708 Exporting And Importing Animation Sets - Part 3 08. Static Morphs 0801 Using Static Morphs - Pre-Built 0802 Creating And Saving Static Morphs - New Dials 0803 Creating And Saving Static Morphs - Magnets 0804 Clothing And Magnets 09. Adding And Working With Props 0901 Unity And Prop Switching 0902 Adding A Permanent Prop To A Character 0903 Animation Considerations With Props 10. Working With Imported FBX Content 1001 Verifying Successful Import 1002 Modifying FBX Imports 11. Rigging Custom Characters 1101 Set Up Room With Import 1102 Bone Set Up 1103 Remapping 1104 Welding Groups 1105 Working With Joints And Weights 12. Conclusion 1201 Wrap-Up