Fundamentals of XAML and Expression Blend
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A Milano
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Introduction to XAML-Based Applications Tools for Designing and Developing XAML-Based Applications Anatomy of a XAML-Based Application Exercise 1: Creating a 'Hello World' WPF Application Exercise 2: Creating a 'Hello World' Silverlight Application
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- Silverlight
- WPF
- Hosting
Programma
Exercise 3: Using the Expression Blend 4 and Visual Studio 2010 Development Environments
Exercise 4: Exploring the Expression Blend 4 Development Environment
After completing this module, students will be able to:
Describe the benefits of XAML-based applications.
Explain the tools that can be used to create XAML-based applications.
Describe the structure of a XAML-based application.
This module describes how to create vector graphics by using both Expression Blend 4 and Expression Design 4
Creating Vector Graphics with Expression Blend 4
Creating Vector Graphics with Expression Design 4
Importing Vector Graphics into Expression Blend 4
Exercise 1: Creating a Silverlight Application and Website by using Microsoft Expression Blend 4
Exercise 2: Creating an Expression Design 4 Background
Exercise 3: Distorting Text on a Path
Exercise 4: Using Expression Design 4 Files in Expression Blend 4
After completing this module, students will be able to:
Create Vector Graphics with Expression Blend 4.
Create Vector Graphics with Expression Design 4.
Import Vector Graphics into Expression Blend 4.
This module describes how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.
Organizing Controls in the User Interface
Adding and Manipulating Controls
Exercise 1: Adding TextBlocks and Buttons to MainPage.xaml
Exercise 2: Using the Grid
Exercise 3: Adding a Hyperlink to the Grid
Exercise 4: Adding a Button to the Grid
Exercise 5: Testing the Application
Exercise 6: Adding Backgrounds to MainPage.xaml and DesignMode.xaml (as time permits)
After completing this module, students will be able to:
Organize the controls used in the user interface of a XAML-based application.
Add and manipulate the controls used in XAML-based applications.
This module describes how to work with key parts and logic of XAML-based applications, such as startup parameters, hosting controls, App events, and InitParams.
Developing WPF Applications
Developing Silverlight Applications
Hosting Silverlight Applications
Debugging XAML-Based Applications
Exercise 1: Creating HTML Hosting Pages
Exercise 2: Customizing the App.Xaml Code-Behind File in Visual Studio 2010
Exercise 3: Debugging a Silverlight Application
Exercise 4: Retrieving URL Parameters in the App.xaml Code-Behind File
Exercise 5: Using URL Parameters in the Application
Exercise 6: Rewrite as: Exercise 6: Designing the Greeting Card Page (optional)
Exercise 7: Adding Code to Display Values From the URL
After completing this module, students will be able to:
Develop WPF applications.
Develop Silverlight applications.
Host a Silverlight application in an HTML web page.
Debug a XAML-based application.
This module describes how to work with XAML objects programmatically and play audio and video files
Creating and Using Controls Programmatically
Working with Media Files
Exercise 1: Creating Controls Programmatically
Exercise 2: Building a Video Player
After completing this module, students will be able to:
Create and use controls programmatically.
Work with media files.
This module describes how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applications
Working with Resources
Working with Styles and Control Templates
Working with Actions, Triggers, and Behaviors
Exercise 1: Using Resources in Expression Blend 4
Exercise 2: Changing a Property Using a Conditional Behavior
Exercise 3: Calling Methods from a Conditional Behavior
Exercise 4: Using XAML Styles
Exercise 5: Using XAML Control Templates
After completing this module, students will be able to:
Use Resources in a XAML-based application.
Work with Styles and ControlTemplates.
Add and configure behaviors by using Expression Blend 4.
This module describes how to use animation techniques in XAML-based applications
Transforms in XAML-Based Applications
Animations in XAML-Based Applications
Implementing and Working with Visual States
Exercise 1: Preparing Objects for Animation
Exercise 2: Creating and Playing a StoryBoard
Exercise 3: Using Visual States for the Video Page
Exercise 4: Adding a Visual State for the Video Controls
Exercise 5: Controlling States Programmatically
After completing this module, students will be able to:
Apply transforms in your XAML-based applications.
Create different types of animations in your XAML-based applications.
Provide visual feedback to users based on the state of a control or a group of controls.
This module familiarizes the students with various binding techniques.
Property Binding in XAML-Based Applications
Data Binding in XAML-Based Applications
Exercise 1: Binding Controls
Exercise 2: Creating a Master/Detail View in WPF
After completing this module, students will be able to:
Implement property binding in XAML-based applications.
Implement binding to external data objects in XAML-based applications.
This module describes how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.
Prototyping Applications with SketchFlow
Packaging and Reviewing Prototypes Developed with SketchFlow
Exercise 1: Creating an Expression SketchFlow Application
Exercise 2: Creating SketchFlow Screens
Exercise 3: Configuring the Login Screen
Exercise 4: Configuring the Card Gallery Screen
Exercise 5: Packaging the SketchFlow Solution
Exercise 6: Performing the Client Role
Exercise 7: Performing the Developer Role
After completing this module, students will be able to:
Create application prototypes by using SketchFlow.
Package prototypes for distribution to your customers.
Review feedback on your prototypes from your customers.
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Fundamentals of XAML and Expression Blend