Fundamentals of XAML and Expression Blend

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Introduction to XAML-Based Applications Tools for Designing and Developing XAML-Based Applications Anatomy of a XAML-Based Application Exercise 1: Creating a 'Hello World' WPF Application Exercise 2: Creating a 'Hello World' Silverlight Application

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Milano
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viale Piero e Alberto Pirelli 6, 20126

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  • Silverlight
  • WPF
  • Hosting

Programma

Exercise 3: Using the Expression Blend 4 and Visual Studio 2010 Development Environments


Exercise 4: Exploring the Expression Blend 4 Development Environment


After completing this module, students will be able to:


Describe the benefits of XAML-based applications.


Explain the tools that can be used to create XAML-based applications.


Describe the structure of a XAML-based application.


This module describes how to create vector graphics by using both Expression Blend 4 and Expression Design 4


Creating Vector Graphics with Expression Blend 4


Creating Vector Graphics with Expression Design 4


Importing Vector Graphics into Expression Blend 4


Exercise 1: Creating a Silverlight Application and Website by using Microsoft Expression Blend 4


Exercise 2: Creating an Expression Design 4 Background


Exercise 3: Distorting Text on a Path


Exercise 4: Using Expression Design 4 Files in Expression Blend 4


After completing this module, students will be able to:


Create Vector Graphics with Expression Blend 4.


Create Vector Graphics with Expression Design 4.


Import Vector Graphics into Expression Blend 4.


This module describes how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.


Organizing Controls in the User Interface


Adding and Manipulating Controls


Exercise 1: Adding TextBlocks and Buttons to MainPage.xaml


Exercise 2: Using the Grid


Exercise 3: Adding a Hyperlink to the Grid


Exercise 4: Adding a Button to the Grid


Exercise 5: Testing the Application


Exercise 6: Adding Backgrounds to MainPage.xaml and DesignMode.xaml (as time permits)


After completing this module, students will be able to:


Organize the controls used in the user interface of a XAML-based application.


Add and manipulate the controls used in XAML-based applications.


This module describes how to work with key parts and logic of XAML-based applications, such as startup parameters, hosting controls, App events, and InitParams.


Developing WPF Applications


Developing Silverlight Applications


Hosting Silverlight Applications


Debugging XAML-Based Applications


Exercise 1: Creating HTML Hosting Pages


Exercise 2: Customizing the App.Xaml Code-Behind File in Visual Studio 2010


Exercise 3: Debugging a Silverlight Application


Exercise 4: Retrieving URL Parameters in the App.xaml Code-Behind File


Exercise 5: Using URL Parameters in the Application


Exercise 6: Rewrite as: Exercise 6: Designing the Greeting Card Page (optional)


Exercise 7: Adding Code to Display Values From the URL


After completing this module, students will be able to:


Develop WPF applications.


Develop Silverlight applications.


Host a Silverlight application in an HTML web page.


Debug a XAML-based application.


This module describes how to work with XAML objects programmatically and play audio and video files


Creating and Using Controls Programmatically


Working with Media Files


Exercise 1: Creating Controls Programmatically


Exercise 2: Building a Video Player


After completing this module, students will be able to:


Create and use controls programmatically.


Work with media files.


This module describes how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applications


Working with Resources


Working with Styles and Control Templates


Working with Actions, Triggers, and Behaviors


Exercise 1: Using Resources in Expression Blend 4


Exercise 2: Changing a Property Using a Conditional Behavior


Exercise 3: Calling Methods from a Conditional Behavior


Exercise 4: Using XAML Styles


Exercise 5: Using XAML Control Templates


After completing this module, students will be able to:


Use Resources in a XAML-based application.


Work with Styles and ControlTemplates.


Add and configure behaviors by using Expression Blend 4.


This module describes how to use animation techniques in XAML-based applications


Transforms in XAML-Based Applications


Animations in XAML-Based Applications


Implementing and Working with Visual States


Exercise 1: Preparing Objects for Animation


Exercise 2: Creating and Playing a StoryBoard


Exercise 3: Using Visual States for the Video Page


Exercise 4: Adding a Visual State for the Video Controls


Exercise 5: Controlling States Programmatically


After completing this module, students will be able to:


Apply transforms in your XAML-based applications.


Create different types of animations in your XAML-based applications.


Provide visual feedback to users based on the state of a control or a group of controls.


This module familiarizes the students with various binding techniques.


Property Binding in XAML-Based Applications


Data Binding in XAML-Based Applications


Exercise 1: Binding Controls


Exercise 2: Creating a Master/Detail View in WPF


After completing this module, students will be able to:


Implement property binding in XAML-based applications.


Implement binding to external data objects in XAML-based applications.


This module describes how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.


Prototyping Applications with SketchFlow


Packaging and Reviewing Prototypes Developed with SketchFlow


Exercise 1: Creating an Expression SketchFlow Application


Exercise 2: Creating SketchFlow Screens


Exercise 3: Configuring the Login Screen


Exercise 4: Configuring the Card Gallery Screen


Exercise 5: Packaging the SketchFlow Solution


Exercise 6: Performing the Client Role


Exercise 7: Performing the Developer Role


After completing this module, students will be able to:


Create application prototypes by using SketchFlow.


Package prototypes for distribution to your customers.


Review feedback on your prototypes from your customers.


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Fundamentals of XAML and Expression Blend

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