GAME THEORY
Corso
A Padova
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Descrizione
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Tipologia
Corso
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Luogo
Padova
For the students of engineering programs with regular attendance to the course (differently from other kinds of students), the exam involves the development of a project in 1-3 person groups, on course-related topics applied to ICT. This is agreed half-way through the course together with the lecturer.
For all the students, in any event the exam also includes a mandatory open-book written test, containing four problems of game theory focusing on different topics of the course. Every exercise involves three questions.
For engineering students with regular attendance to the course, the written test is limited to solving three exercises out of four. For the other students (non-engineering students or students without regular attendance), the written test involves all of the four exercises.
If the written test is sufficient, non-engineering students or students without regular attendance can directly finalize the passing score. Engineering students with regular attendance instead discuss their project with an oral exam after the written test. Oral exams are scheduled in the same day of written tests (even though students can decide to give the two parts on separate days). Both the written test and the oral exam must be sufficient to pass.
Sedi e date
Luogo
Inizio del corso
Inizio del corso
Opinioni
Programma
Utility, market, discount factor
Static games in normal form
Dominance, Nash equilibrium
Efficiency, price of anarchy
Zero-sum games, minmax games
Mixed strategies, mixed equilibria
Nash theorem, minmax theorem
The tragedy of the commons
Dynamic games
Strategy and subgames
Backward utility
Stackelberg equilibria
Repeated games and cooperation
Dynamic duopolies, collusion
Cooperation, pricing
Imperfect/incomplete information
Bayesian games, signaling, beliefs
Revelation principle
Axiomatic game theory
Fictitious play
Best response dynamics
Distributed optimization
Algorithmic game theory
Computation, complexity, and completeness of equilibria
Auctions, bargaining
First-price and second-price auctions
VCG principle
Cooperative games: the core, the Shapley value
Resource allocation
Utilities, choices, and paradoxes
Potential games, coordination
Bio-inspired algorithms
Evolutionary games
Cognitive networks
Selfish routing
Game-theory enabled multiple-input systems
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GAME THEORY