Digi Academy

Introduction to Object Oriented Programming using Microsoft Visual Studio 2008

Digi Academy
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Luogo Milano
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  • Milano
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Descrizione

Introduction to Object-Oriented Programming Creating Projects in Visual Studio 2008 Coding in Visual Studio 2008 Productivity Features in Visual Studio 2008 Debugging Visual Studio Applications Determining the Types of Projects for Solution

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Dove e quando
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Milano
Via Valtellina, 63, 20124, Milano, Italia
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Inizio Scegli data
Luogo
Milano
Via Valtellina, 63, 20124, Milano, Italia
Visualizza mappa

Cosa impari in questo corso?

Visual Studio 2010
Visual studio 2008
Management
Visual Studio
e-Business

Programma

Creating the Solution and Projects


Adding Code to the Solution


Adding Comments to the Solution


Creating the Solution and Projects


After completing this module, students will be able to:


Describe what makes an object-oriented program different than a procedural based program.


List influencing factors that affect successful object oriented development.


Describe the overall design goals of an object-oriented application.


Explain how Visual Studio and .NET support developing object-oriented applications.


Describe the various project types supported by Visual Studio 2008 and when to use them.


Evaluate when to use Web site and Web application projects.


Create folders and files for the project types included in the 6367A lab application.


Describe the primary folders/file types included in each project.


Describe how .NET establishes and references .NET data types.


Create data types used within the lab application.


Manage data types used within the lab application.


Create basic programming structures and control flows within the Visual Studio 2008 IDE.


Manage basic programming structures and control flows within the Visual Studio 2008 IDE.


Describe Visual Studio 2008 productivity enhancements.


Use editing features such as edit marks, code snippets and refactoring in Visual Studio 2008.


Create code comments.


Generate documentation from code comments.


Troubleshoot coding errors using the debugging interface.


Test for business logic errors during design time.


This module explains classes and their importance in the basic structure of an object-oriented application. It also add properties and methods to implement the internal functionality of a class.


Creating Classes


Implementing Properties Within a Class


Implementing Methods Within a Class


Using Classes, Properties and Methods


Creating a Class Structure


Adding Properties to a Class Structure


Adding Methods to a Class Structure


Instantiating and Using a Class within an Application


Implementing a Shared Method


After completing this module, students will be able to:


Create a class structure within an object-oriented application.


Describe the relationship between classes, properties and methods.


Describe the relationship between classes and objects.


Describe the instantiation process of an object.


Create properties within class structures to maintain class specific data within Visual Studio projects.


Control access to properties.


Simplify property creation syntax by using default properties.


Create value type and reference type based properties.


Define the syntax of a basic method.


Use value and reference types as parameters and as return types of a method.


Create overloaded methods.


Control access to methods.


Control class construction using constructors.


Create objects from classes.


Access the properties of a class instance.


Invoke the methods of a class instance.


Invoke a shared method of a class instance.


This module explains how to implement inheritance, abstraction and polymorphism to reduce code duplication. It also describes how to create structures that emphasize code reusability.


Introduction to Inheritance and Abstraction


Implementing Inheritance and Abstraction


Introduction to Polymorphism


Implementing a Polymorphic Structure


Implementing Inheritance Within the Class Structures


Implementing Abstraction Within the Class Structures


Implementing Polymorphism Within the Lab Application


After completing this module, students will be able to:


Explain how to reduce code duplication can be reduced by using inheritance and abstraction.


Explain how to increase code reuse can be increased by using inheritance and abstraction.


Identify the impact of inheritance on class structures.


Write code to create an inherited class.


Write code to create an abstract class.


Manage the relationship between a base class and a derived class.


Manage the construction of inherited class structure.


Explain the importance of implementing dynamic code.


Explain how polymorphism can create dynamic code at runtime within inherited class structures.


Explain the importance of decoupling inherited class functionality from runtime control code.


Explain how polymorphism can simplify the code required by the runtime portion of the application.


Identify uses of polymorphism within a business scenario.


Write code to create a polymorphic structure.


Write code to use a polymorphic structure.


Create a polymorphic solution that reduces control code logic.


Create a polymorphic solution that decouples class dependencies.


This module explains how to implement interfaces to establish common relationships between classes, reduce code dependencies, and facilitate code standardization.


Introduction to Interfaces


Implementing a Custom Interface


Writing Code to Use a System-Defined Interface


Defining a Custom Interface


Implementing a Custom Interface


Implementing Polymorphism with Interfaces


After completing this module, students will be able to:


Explain the importance of reducing code dependencies.


Explain how dependencies between classes can be reduced by implementing interfaces.


Explain the importance of code standardization.


Explain how code standardization can be increased through implementing interfaces.


Identify uses of interfaces within a business scenario.


Create an interface.


Describe commonly used system-defined interfaces.


Write code to implement an interface.


Use an interface to access the functionality within a class.


Use an interface with a polymorphic class structure.


This module explains the process of creating an object-oriented structure design from a business problem. It also describes how to create object-oriented structures based on their knowledge of classes, properties, methods, inheritance, and interfaces. And last, the students will review and refine their designs.


Establishing Classes from Business Requirements


Adding Inheritance to the Design


Adding Interfaces to the Design


Reviewing and Refining the Design


Creating a Draft Class Diagram from the Business Scenario


Adding Properties and Methods to the Class Diagram


Adding Inheritance to the Class Diagram


Adding Interfaces to the Class Diagram


Refining the Design


After completing this module, students will be able to:


Review the goals of object-oriented design.


Describe approaches to create an object-oriented design based on business requirements.


Create a class diagram to document the design.


Identify classes based on business requirements.


Diagram an initial class structure to fulfill business requirements.


Identify the properties and methods based on business requirements.


Diagram properties and methods to fulfill business requirements.


Describe approaches of designing inherited class structures based on business requirements.


Identify inherited class structures based on business requirements.


Add inherited structures to the proposed class diagram.


Critique the methods and property placement within the new class diagram.


Modify the methods and property placement within the new class diagram.


Describe approaches of designing interface structures from business requirements.


Identify interfaces based on business requirements.


Modify the class diagram to include interfaces.


Determine if a proposed design meets the business requirements.


Determine if a proposed design follows the principals of object-oriented application design.


Determine the effect of future usage on the completed class diagram.


This module explains how to create and use delegates, events and exceptions to establish interclass communications.


Introduction to Delegates


Implementing Delegates


Introduction to Events


Implementing Events


Introduction to Exceptions


Implementing Exceptions


Implementing a Delegate


Implementing a Custom Event


Implementing an Event Handler for System Events


Implementing Custom Exceptions


Managing System Exceptions


After completing this module, students will be able to:


Explain the importance of interclass communications.


Describe the delegate model.


Explain how the delegate model can decouple class dependencies and increase code reusability.


Identify uses of delegates within a business scenario.


Define the syntax required to implement a delegate within a class.


Define the syntax required to use a delegate from a calling class.


Use delegates to establish interclass communications.


Describe the system event model and its importance to object-oriented applications.


Describe the benefits of creating custom events within an object-oriented application.


Identify appropriate uses of system and custom events.


Apply the syntax required to create a system event handler within a class.


Apply the syntax required to create a custom event.


Apply the syntax required to create a custom event handler.


Describe the exception model used within .NET applications.


Explain how exception management can help mitigate runtime errors within an application.


Describe differences in object-oriented exception management versus procedural-based exception management.


Identify uses of exception management given a business scenario.


Apply the syntax used to handle a system-generated exception within a class.


Apply the syntax used to create a custom exception.


Apply the syntax used to throw a custom exception.


Implement a solution that uses exceptions to mitigate runtime errors.


This module explains how to design collaborations between classes by using methods, events, exceptions and delegates. It also introduces sequence diagrams as a way of documenting and planning class interactions.


Introduction to Class Interactions


Adding Interactions to a Design


Evaluating the Design


Introduction to Patterns


Design Interactions Using Methods


Design Interactions Using Events, Delegates, and Exceptions


Evaluating and Refining the Design


Evaluating a Pattern


After completing this module, students will be able to:


Define design goals to create class interactions.


Identify differences between events, exceptions, delegates and direct method invocation to implement an interaction design.


Describe evaluation approaches and criteria to determine if a design is effective in solving a business problem.


Determine interaction boundaries within an object-oriented design to decouple class structures.


Organize an application to decouple dependencies between code.


Determine the best communication method between classes given a business requirement.


Diagram class interactions.


Determine the overall effectiveness of the design in meeting the business requirements.


Evaluate the overall design against object-oriented design best practices.


Critique the design using evaluation techniques.


Describe design patterns and their importance to object-oriented design.


Determine the applicability of a design pattern to a business scenario.


Apply a design pattern to an existing solution.


This module explains how to create and maintain updatable units of software by deploying components and class libraries. It also describes how to maintain an application without redeploying the entire application.


Introduction to Components and Class Libraries


Deploying a Component/Class Library


Best Practices for Deploying a Component/Class Library


Creating a Component/Class Library


Deploying the Application


Updating the Component/Class Library


Deploying an Updated Component/Class Library


After completing this module, students will be able to:


Explain the importance of creating deployable units of software.


Describe the software development lifecycle with respect to upgrading and maintenance.


Determine uses of components and class libraries given a business scenario.


Prepare an application to use component/class libraries.


Create a component/class library.


Deploy a component/class library.


Manage versioning within an application using a component/class library.


Describe best practices for deploying component/class libraries.


Identify code that maximizes component/class library usage.


Explain how a component/class library meets best practices.



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