Developing Rich Internet Applications Using Microsoft Silverlight 4
Corso
A Milano
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Descrizione
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Tipologia
Corso
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Luogo
Milano
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Inizio
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Overview of Silverlight 4.0 Silverlight Architecture Developing Out-of-Browser Applications with Silverlight Creating a Silverlight Application Configuring Out-of-Browser settings for the Silverlight Application
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Opinioni
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- Silverlight
- Framework
- Browser
- Audio
- Windows
Programma
After Completing this module, students will be able to:
Provide an overview of Silverlight 4.0.
Describe the general Silverlight architecture for developing solutions.
Describe how and when to build out-of-browser applications by using Silverlight.
This module discusses various data access techniques in Silverlight, and focuses on how to use ADO.NET entity data models in Silverlight applications.
Overview of Data Access in Silverlight 4.0
Defining Data Access by Using ADO.NET Entity Data Models
Displaying Data by Using Domain Services
Connecting to a Database in a Silverlight Project
Querying and Displaying Data from a Database
After Completing this module, students will be able to:
Describe data access in Silverlight 4.0.
Use ADO.NET entity data models in your Silverlight applications.
Display data by using domain services in your Silverlight applications.
This module explains how to modify data using domain services, implement data binding, and format data for display.
Manipulating Data by Using Domain Services
Binding and Validating Data
Implementing Full Read-Write Scenarios
After Completing this module, students will be able to:
Modify data by using domain services in your Silverlight applications.
Understand and implement data binding.
Format data for display and validate user input.
This module describes how you can create user controls that allow you to group various controls in a single unit and customize both the display and functionality to suit your needs. Depending on how generic you create your user controls, they can easily be reused across your Silverlight applications.
Working With Controls
Threading
Implementing Navigation
Adding a Navigation User Control
Updating the Number of Cards Periodically
After Completing this module, students will be able to:
Describe the difference between standard controls and user controls.
Describe control parts and control part mapping.
Describe and create user controls.
Create and work with background threads in UI scenarios.
Implement a navigation framework.
This module explains how you can create your own presenter objects to contain other objects, and define collections and templates for sub-objects, all in a flexible way.
Creating Content Presenter Classes
Creating Item Templates for Presentation
Developing Classes as Item Instances
Creating ItemsControl Objects
Configuring Content Classes for use in the ItemsControl Class
Using the Custom ItemsControl object in a User Control
After Completing this module, students will be able to:
Create content presenter classes with custom collections of sub-objects.
Create item templates for items in a custom collection.
Develop classes for use as item instances in custom collections.
This module discusses how you can add features that allows users to use local resources, e.g., print data from your solutions. Additionally, it explains how you can persist settings across sessions, and enable users to open and save files to the local computer’s file system.
Printing in Silverlight Applications
Accessing Local Storage in Silverlight Applications
Accessing Local File Systems in Silverlight Applications
Printing from Silverlight Applications
Accessing the Clipboard in Silverlight Applications
Accessing Isolated Storage in Silverlight Applications
Accessing the File System in Silverlight Applications
After Completing this module, students will be able to:
Print from Silverlight applications.
Access local storage in Silverlight applications.
Access local file systems in Silverlight applications.
This module explain how you can implement deep zoom and play media files.
Implementing Deep Zoom in Silverlight
Playing Media Files
Adding a Deep Zoom Image
Adding a Media Player
After Completing this module, students will be able to:
Describe how Silverlight implements deep zoom.
Describe how Silverlight implements media.
This module explains how you can use Silverlight Media Framework to implement many enhancements over the built-in media elements of Silverlight, and simplify your job of developing rich media-based solutions.
Introduction to the Silverlight Media Framework
Developing Silverlight Media Framework Solutions
Adding Support for the Silverlight Media Framework
Configuring the Silverlight Media Framework Player
After Completing this module, students will be able to:
Describe the Silverlight Media Framework.
Develop advanced media-based solutions by using the Silverlight Media Framework.
This module focuses on how you can use Silverlight to develop solutions that interact with hardware devices, such as webcams, audio equipment, mouse wheels, and keyboards. Adding interaction with such hardware and implementing features such as video capture and image creation from video sources enables you to add a high degree of rich interactivity to your solutions.
Interacting with Mice and Keyboards
Interacting with Audio and Video Hardware
Interacting with the Mouse Wheel
Interacting with the Keyboard
After Completing this module, students will be able to:
Mice and keyboards.
Video and audio hardware.
This module explains how you can develop solutions that can be globalized to work across cultures, and localized to a specific culture.
Globalization
Localization
Globalizing an application
Localizing an application
After Completing this module, students will be able to:
Can be globalized to work across cultures.
Can be localized to a specific culture.
This module, describes some common techniques for providing configuration data to Silverlight applications, such as providing initiation parameters that identify external XML configuration files or services, and consume such external XML configuration files or services by using various approaches. Also it explains how to implement communication between Silverlight applications by using sockets and local TCP connections.
Configuring Applications for Network Communications
Implementing Web Calls
Implementing Low-Level Communications
Consuming Initiation Parameters
Consuming Data by Using HTTPWebRequest Objects
Consuming Data by Using WebClient Objects
Sending and Receiving Data by Using Local Connections
After Completing this module, students will be able to:
Configure applications for network communications.
Implement web calls.
Implement low-level communications
This module covers how to host a Silverlight application and thus make it available to end users, as well as which features you can make use of after your application has been deployed.
Application Features and Hosting
Managing Application Resources Dynamically
Adding Application Features
Loading Resources Dynamically
After Completing this module, students will be able to:
Work with the features of a deployed application.
Implement dynamically loading application resources.
This module focuses on the MVVM design pattern and the Prism guidance.
Getting Started with the MVVM Design Pattern
Getting to Know Prism
Installing the Simple MVVM Toolkit
Examining a Silverlight MVVM project
Implementing MVVM Items
After Completing this module, students will be able to:
Understand and apply the MVVM design pattern to a Silverlight project.
Understand and use the Prism guidance for creating composite Silverlight applications.
This module explains the basics of Windows Phone Application Development.
Introduction to Windows Phone
Beginning Windows Phone Development
Creating a Windows Phone Application
Capturing User Input
Responding to Orientation Changes
After Completing this module, students will be able to:
Describe the features of Windows Phone.
Explain some of the considerations associated with Windows Phone Application Development.
Create a simple Windows Phone application.
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Developing Rich Internet Applications Using Microsoft Silverlight 4