Summer School in Digital Fabrication And Interaction Design

Scuola Universitaria Professionale della Svizzera Italiana (supsi)
A Trevano (Svizzera)

Fr. 1.950 - (1.814 )
+IVA
Confronta questo corso con altri simili
Leggi tutto

Informazione importanti

  • Corso
  • Trevano (Svizzera)
  • Durata:
    3 Settimane
Descrizione

Obiettivo del corso: Goal of this summer school is to provide participants with the fundamental skills of digital fabrication concerning the design of interactive artefacts. Participants learn how to design by fabbing: in other words, to transfer digital information to computer-controlled machinery and to implement sensing systems in order to create physical and open interactive artefacts.
Rivolto a: The participation is open to all concerned peoples regardless their educational background (visual arts, design, information technologies, engineering).

Informazione importanti

Documenti

Sedi

Dove e quando

Inizio Luogo
Consultare
Trevano
Via Trevano, 6952, Tessin, Svizzera
Visualizza mappa

Domande più frequenti

· Requisiti

Educational background: visual arts, design, information technologies, engineering.

Opinioni

M

01/07/2012
Il meglio Ho seguito l'ultimo corso su Arduino. È stato davvero interessante, ti apre gli occhi su un mondo del design di cui non sospettavo nulla. È pazzesco cosa si può fare oggi con una scheda elettronica, dei fili, dei LED, ecc.

Da migliorare Il programma è stato molto intensivo. La mia grossa difficoltà è stata l'affrontare il corso senza nozioni di elettronica.

Consiglieresti questo corso? Sí.
M

16/07/2012
Il meglio Ho frequentato il primo corso di digital fabrication. All'inizio, avendo zero nozioni di 3D, ho incontrato molte difficoltà con Rhino. Tuttavia, i docenti sono stati fantastici e molto disponibili. Alla fine del corso sono molto soddisfatto.

Consiglieresti questo corso? Sí.

Professori

Costantino Bongiorno
Costantino Bongiorno
Professor

Costantino graduated in Mechanical Engineering and started working in the machine tools industry in Italy and abroad. Then he got interested in automation, domotics and soon started to explore the world of microcontrollers. In 2008 he begins my collaboration with Arduino team as interaction designer and trainer, meanwhile organizing workshops and meetings with “people doing strange things with electricity” (Dorkbot, Virale) and WeFab.it in Milano. Since 2011 he is part of the Vectorealism team as CTO & COO.

Enrico Bassi
Enrico Bassi
Professor

Enrico Bassi is the coordinator of FablabItalia (www.fablabitalia.it), the brand new lab for digital fabrication based in Turin, established at Stazione Futuro the Italian exhibition space dedicated to innovation, design and technology. The goal of FablabItalia is to provide people with a space and equipment for free for realizing projects that are shared with a creative commons license.

Massimo Banzi
Massimo Banzi
Professor

Interaction Designer, co-founder of Arduino, Maker, Teacher. In previous lives I was a software architect and the CTO of a VC Fund.

To Do Design Studio
To Do Design Studio
Professor

ToDo is a design studio based in Italy and founded in 2007. While designing nearfuture projects today, ToDo focuses on dialogue, exchange and community through the integration of ideas, interactivity and technology.

Zoe Romano
Zoe Romano
Professor

Zoe Romano is the co-founder of Openwear.org, the european project around collaborative fashion and open source branding. She lives in Milano, where she got a degree in Philosophy at Università Statale and enjoyed a passion for digital culture at the Master in Media Science and Technology at University of Pavia.

Programma

diy, fablabs, open source software and hardware platforms are opening up new opportunities for creating interactive artefacts that explore alternative approaches to design, production processes and business models. The open design framework is emerging: low cost prototyping machines and easy to use modelling softwares allow design communities to rethink the way things can be made.


In the context of this third industrial revolution, the challenge for designers is to learn how to manage new manufacturing processes and to create objects that can be digitally fabricated and distributed or built and collaboratively improved by the users’ community. Besides, an important challenge is to learn how to manage technological factors and to start designing objects that are open and prenote interactive behaviours.


Confronta questo corso con altri simili
Leggi tutto