Corso attualmente non disponibile
CAS1 - Interaction Design Fundamentals
Corso
Online
*Prezzo indicativo
Importo originario in CHF:
CHF 4.000
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Descrizione
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Tipologia
Corso intensivo
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Metodologia
Online
Il corso introduce gli studenti alle nozioni fondamentali dell’interaction design attraverso lezioni teoriche e metodologiche. Il corso prevede, inoltre, anche una serie di attività pratiche che mirano ad applicare le metodologie inerenti alla disciplina dell’interaction design, permettendo così agli studenti di esplorare concretamente la relazione tra design e tecnologia. In questo modo, i designer privi di conoscenze tecnologiche, si trovano nella condizione di potere acquisire maggiore consapevolezza in merito alla sfera tecnologica; mentre coloro che possiedono un solido background in tecnologia imparano a pensare e prototipare con un approccio da designer. Ciò fa sì che grazie al corso tutti i partecipanti possano imparare a unire le competenze legate al design con la programmazione e la tecnologia.
Profilo del corso
I moduli che compongono il corso intendono insegnare agli studenti le basi del creative coding, della fabbricazione digitale, della computazione fisica, del design, dell’esperienza digitale e dei metodi HCD per dare forma e testare le loro idee. Inoltre, gli studenti imparano i passaggi fondamentali per creare delle interazioni, progettando, creando e testando dei prototipi fisici e digitali.
Studenti e professionisti che operano nell’ambito dell’interaction design, service design e ICT; dell’industrial design, ingegnerizzazione del prodotto; dell’information architecture, information visualization, web design, user interface e usability; del design dell’allestimento, domotica e ambient experience.
Per accedere al corso occorre avere una laurea triennale (bachelor) in industrial design, in comunicazione visiva, in architettura d’interni o architettura, in scienze della comunicazione, in informatica, in ingegneria o un’esperienza professionale negli ambiti affrontati dal corso. Maker o talenti digitali sono caldamente invitati a partecipare al corso.
Certificate of Advanced Studies (18 ECTS)
Opinioni
Materie
- Design
- 3d
- E-learning
- Interaction Design
- Project Development
- Prototipazione Virtuale
- Design Thinking
- Computational design
- Programmazione
- Interfaccia grafica
- Ux design
- Design thin
Professori
Antonio De Pasquale
Interaction Designer
Fabio Franchino
Interaction Designer
Ilaria Scarpellini
Interaction Designer
Marco Lurati
Interaction Designer
Ubi de Feo
Hybrid Designer / Future Tailor
With a past in interaction design and user experience I became fascinated with how humans use and discover the world. My curiosity and analytical approach to our surroundings led me to find new ways we can understand and learn technology. My current efforts into teaching programming and electronics are an incarnation of this.
Programma
1.1 Design Process and Methodologies
The increasing complexity and fragmentation of the interaction design panorama represent a big challenge for the designers of the future: they will be confronted with rapidly changing scenarios and a multitude of fields of application. This requires a strong methodological basis, a clear overview of the design process and the capability to understand people’s and society’s needs and expectations. This course will give an overview of a Human-centred design process and focus on the initial phases of research, analysis, and ideation. The classes will entail theoretical matters and practical exercises to execute a (mini)design process.
1.2 Creative Coding with P5.js
The goal of the course is to give students an introduction on coding with special focus on graphics programming and interactivity. Every week the students will learn new principles, concepts and language syntax of programming, using the P5.js environment and editor. The students will practice coding by means of structured exercises with continuous support by the teacher. A project brief will be given to allow the students to put in practice the learned materials, designing and prototyping a personal project that will be evaluated at the end of the course. The course follows the learn-by-doing principle featuring hands-on activities. The approach follows the step-by-step process through incremental exercises.
1.3 Designing Digital Experience
Since the introduction of the iPhone in 2007 and the widespread use of high-speed mobile networks, smartphones have been our primary way to access information and services related to any aspect of our daily life: from social networks to media, from financial services to transportation, from healthcare to shopping. Great digital experiences today are made possible by providing highly contextual, personalized, and emotional experiences to the customers. How can we design delightful digital experiences through multiple digital touch points, rather than focusing just on a single product or service? How can we create mobile experiences and show relevant information on small screens? In this course we will learn how to design a mobile application starting from the foundation of Digital experiences design: from defining its end-users, to value proposition and key features definition, building a solid UX framework and Information architecture and creating a distinctive visual language to design and prototype a modern mobile User Interface. Students will be given a design brief and will be asked to design, prototype and test a mobile application. The course will mix online lectures, hands-on activities and reviews moments to support students in the learn-by-doing approach through their personal projects.
1.4 Digital Fabrication
The course aims at giving the basics knowledge on how to design parametric objects in Fusion 360 to fast prototype with the main machines available in almost any Fablab that are the 3D printer, laser-cutter and CNC milling machine. The course aims to transfer the key competences to take advantage of the parametric design approach and a methodology to quickly prototype with digital fabrication tools as interaction designers. Fusion 360 has been selected for its flexibility and powerful tools as well as its collaborative design features.
Basic knowledge about 3D printing, laser-cutting and CNC milling will be given during the course along with specific design best practices for each machine that will be then applied in the 3D modelling exercises. Despite its online format, the course will enable the students to properly design a digital file that can be transferred to a digital fabrication process.
1.5 Creating Tangible Interfaces
The course introduces the domain of physical computing for interactive product prototyping. The focus is how to create physical modalities and experiences for accessing and manipulating information through sensing artifacts. The course is based on the approach of “learning by doing”: students learn how to design and implement interactive behaviours developing basic prototypes with the Arduino platform. The goal of the workshop is to learn how to design and implement interactive product behaviours through sensors and actuators controlled by Arduino. The goal will be achieved by learning basic notions of physical computing and by learning how to handle different typologies of sensor and actuators and how to connect them through the Arduino platform.
Hai bisogno di un coach per la formazione?
Ti aiuterà a confrontare vari corsi e trovare l'offerta formativa più conveniente.
CAS1 - Interaction Design Fundamentals
*Prezzo indicativo
Importo originario in CHF:
CHF 4.000